-
Champions League crunch time as pressure piles on Europe's elite
-
Harry arrives at London court for latest battle against UK newspaper
-
Swiatek survives scare to make Australian Open second round
-
Over 400 Indonesians 'released' by Cambodian scam networks: ambassador
-
Japan PM calls snap election on Feb 8 to seek stronger mandate
-
Europe readying steps against Trump tariff 'blackmail' on Greenland: Berlin
-
What is the EU's anti-coercion 'bazooka' it could use against US?
-
Infantino condemns Senegal for 'unacceptable scenes' in AFCON final
-
Gold, silver hit peaks and stocks sink on new US-EU trade fears
-
Trailblazer Eala exits Australian Open after 'overwhelming' scenes
-
Warhorse Wawrinka stays alive at farewell Australian Open
-
Bangladesh face deadline over refusal to play World Cup matches in India
-
High-speed train collision in Spain kills 39, injures dozens
-
Gold, silver hit peaks and stocks struggle on new US-EU trade fears
-
Auger-Aliassime retires in Melbourne heat with cramp
-
Melbourne home hope De Minaur 'not just making up the numbers'
-
Risking death, Indians mess with the bull at annual festival
-
Ghana's mentally ill trapped between prayer and care
-
UK, France mull social media bans for youth as debate rages
-
Japan PM to call snap election seeking stronger mandate
-
Switzerland's Ruegg sprints to second Tour Down Under title
-
China's Buddha artisans carve out a living from dying trade
-
Stroking egos key for Arbeloa as Real Madrid host Monaco
-
'I never felt like a world-class coach', says Jurgen Klopp
-
Ruthless Anisimova races into Australian Open round two
-
Australia rest Cummins, Hazlewood, Maxwell for Pakistan T20 series
-
South Korea, Italy agree to deepen AI, defence cooperation
-
Vietnam begins Communist Party congress to pick leaders
-
China's 2025 economic growth among slowest in decades
-
Gauff, Medvedev through in Australia as Djokovic begins record Slam quest
-
Who said what at 2025 Africa Cup of Nations
-
Grizzlies win in London as heckler interrupts US anthem
-
Three-time finalist Medvedev grinds into Australian Open round two
-
Auger-Aliassime retires from Melbourne first round with cramp
-
Rams fend off Bears comeback as Patriots advance in NFL playoffs
-
Thousands march in US to back Iranian anti-government protesters
-
Gotterup charges to Sony Open victory in Hawaii
-
Gold, silver hit records and stocks fall as Trump fans trade fears
-
Auger-Aliassime retires injured from Melbourne first round
-
Gauff through, Auger-Aliassime retires as Djokovic begins record quest
-
China says economy grew 5% last year, among slowest in decades
-
Young star Zheng may have to give back Australian Open prize money
-
Gauff overcomes wobble in winning start to Melbourne title bid
-
Harry set for final courtroom battle against UK media
-
'It wasn't clean': Mother mourns son killed in US Maduro assault
-
Louvre heist probe: What we know
-
Surging billionaire wealth a political threat, Oxfam warns as Davos opens
-
Morocco fans stunned, disappointed as Senegal win Africa title
-
Senegal fuelled by 'injustice' in AFCON final triumph, says hero Gueye
-
Morocco coach Regragui laments 'shameful' scenes in AFCON final defeat
Video game creators fear AI could grab the controller
Generative artificial intelligence models capable of dreaming up ultra-realistic characters and virtual universes could make for cheaper, better video games in future, but the emerging technology has artists and developers on edge.
Already, "generative AI is used a lot more in commercial game development than people realise, but it's used in very small ways" such as dubbing, illustrations or coding help, said Mike Cook, a game designer and computer science lecturer at King's College London.
Such uses of AI are rarely noticeable for the player of the finished product, he added.
One study from the American startup Totally Human Media found that almost 20 percent of titles available this year via the Steam distribution platform disclosed the use of generative AI during development.
That would account for several thousand games released in recent years, including mass-market juggernauts like "Call of Duty: Black Ops 6" or the life simulation game "Inzoi".
The growth of AI should allow studios to "merge several job roles into one, assisted by these tools", said AI consultant Davy Chadwick, who predicted a "30 to 40 percent boost" to developers' output.
Progress has come at a rapid clip, with the latest tools able to generate 3D assets like characters or objects from a simple text prompt, which can then be dropped straight into a game world.
"In the past, if you wanted to create a high-quality 3D model, it's going to take you two weeks and $1,000," said Ethan Hu, founder of the California-based startup Meshy.ai, which claims to have more than five million users.
"Now the cost is one minute and $2," he said.
- High stakes -
Industry heavyweights have come at generative AI from different angles, with Electronic Arts partnering with the startup Stability AI while Xbox maker Microsoft develops its own model called "Muse".
The stakes and potential rewards are high in the world's biggest cultural industry, worth almost $190 million in revenue in 2025, according to the data firm Newzoo.
Industry actors hope new technology will both juice productivity and reduce the cost and time needed to develop a high-quality game, said Tommy Thompson, founder of the "AI and Games" platform.
But "there's a lot of distrust and fear" among workers in a sector that has already gone through several waves of layoffs in recent years, said one employee at a French game studio on condition of anonymity.
The tools "are supposed to make us more productive but would ultimately mean job losses", the worker added.
His own experiences with AI in game development showed that in 3D modelling, "the objects produced by this kind of AI are extremely chaotic" and ill-suited to immediate use in-game.
"For the moment it's frankly a deal-breaker... it takes as much time to fix it up as to make it" from scratch, the developer added.
Such fears have kept major industry players from making waves about their use of AI.
Microsoft, EA, Ubisoft and Quantic Dream all declined to comment when contacted by AFP.
Rather than replacing artists, AI tools "allow them to speed up their creative process" by automating busywork, said Felix Balmonet, a co-founder of French 3D asset generation startup Chat3D.
He added that his company was already working with "two of the five largest studios in the world".
- Picky players -
Some in the industry already fear that refusing to use generative AI tools would effectively mean dropping out of competition.
"We will have to ask ourselves whether we use them on our next game," said the head of one French studio who is "personally against" AI models and just completed a multi-year project "without AI".
Most publishers and investors contacted by AFP said the use of AI was not a factor in their decisions to finance a development project.
"You have to be careful when using AI," said Piotr Bajraszewski, business development chief at 11 bit Studios in Poland.
Gamers blasted his studio's latest project, "The Alters", after its June release for including AI-generated text that was not flagged up beforehand.
The studio said the content was simply forgotten placeholder copy, but the incident underscored how much weight some players still give human creatives' work.
F.Wagner--VB