-
Typhoon Dujuan leaves four dead in Japan, 45,000 houses without power
-
Swimming prodigy Yu, 13, says 'interviews way harder than racing'
-
G7 leaders condemn Houthi strikes on Saudi Arabia
-
Star coaches make their bows as Nations League returns
-
Google data centre sparks protests in Austria
-
Rams bounce back as Giants reel from Dart injury
-
Shin Ohashi: Junk food-loving teen and Japan's next big swimming hope
-
In Bangladesh, Pakistan's Jinnah photo stirs anger
-
Stocks rise on AI buzz, drop in oil prices
-
Two New Zealand naval ships transit Taiwan Strait
-
China's robot dancers limber up for America's Got Talent final
-
Zidane gets down to work as France start new era
-
Despite military might, Saudi struggles to crush the Houthis
-
Inside the Venezuelan prison meant to 'drive you insane'
-
Trump to tout deals, defend Iran war in UN speech
-
UK king braces as memoir by Diana's brother goes on sale
-
Sri Lanka to issue verdict in landmark Easter attack trial
-
No green light to lift EU sanctions on Russian oligarchs, talks to resume
-
Macron says talks with Trump on Red Sea, Ukraine 'constructive'
-
UK agrees support for Saudi in struggle with Houthis: reports
-
Green policies just good politics, says UK minister
-
EU foreign policy chief calls for continued sanctions on Russia
-
Bardot auction in Paris fetches nearly one million euros
-
Flights scrapped, evacuations urged as Typhoon Dujuan wallops Japan
-
No timeline on Daniels injury return, says Commanders coach
-
Fonseca to take break from tennis
-
British Columbia sues OpenAI in US court over Canada school shooting
-
A Cuban zoo, and its animals, in epic battle for survival
-
French star Batum retires after 18-year NBA career
-
Infantino proposes consulting federations to reform FIFA
-
Zidane leads first France training session
-
El Nino weather pattern enters record territory: scientist
-
Man shot by ICE agent in Texas detained with bullet inside him: lawyer
-
OpenAI calls for US to lead global effort on AI standards
-
California declares state of emergency ahead of El Nino
-
South African ostriches plucked alive for luxury fashion: report
-
South Africa arrests three more suspects, after nine women murdered
-
US networks halt Trump coverage in revolt over White House ban
-
Carse needs time away from England, says captain Brook
-
Paramount settles with US states to clear Warner Bros. mega-merger
-
NOWPayments Releases Cross-Chain Payout Data Revealing Key Performance Benchmarks Across TRON, BNB Chain, and Solana
-
Climate crisis a job for world leaders, not just activists: UK FM
-
British Museum bans photos of Bayeux Tapestry as crowds linger
-
US networks halt Trump coverage over White House ban
-
COP31 host says AI climate footprint to be a summit priority
-
French singer accuses Miley Cyrus of plagiarism
-
Berlin's far-left vote winners reject anti-semitism charges
-
EU fines Google 403 mn euros for location data breach
-
Mancini eager for 'new adventure' on Italy return
-
'Best is yet to come,' says De la Fuente after Spain extension
Video games could improve kids' brains: study
Parents often worry about the harmful impacts of video games on their children, from mental health and social problems to missing out on exercise.
But a large new US study published in JAMA Network Open on Monday indicates there may also be cognitive benefits associated with the popular pastime.
Lead author Bader Chaarani, an assistant professor of psychiatry at the University of Vermont, told AFP he was naturally drawn to the topic as a keen gamer himself with expertise in neuroimagery.
Prior research had focused on detrimental effects, linking gaming with depression and increased aggression.
These studies were however limited by their relatively small number of participants, particularly those involving brain imaging, said Charaani.
For the new research, Chaarani and colleagues analyzed data from the large and ongoing Adolescent Brain Cognitive Development (ABCD) Study, which is funded by the National Institutes of Health.
They looked at survey answers, cognitive test results, and brain images from around 2,000 nine- and ten-year-olds, who were separated into two groups: those who never played games, and those who played for three hours or more a day.
This threshold was chosen as it exceeds the American Academy of Pediatrics screen time guidelines of one or two hours of video games for older children.
- Impulses and memory -
Each group was assessed in two tasks.
The first involved seeing arrows pointing left or right, with the children asked to press left or right as fast as they could.
They were also told to not press anything if they saw a "stop" signal, to measure how well they could control their impulses.
In the second task, they were shown people's faces, and then asked if a subsequent picture shown later on matched or not, in a test of their working memory.
After using statistical methods to control for variables that could skew results, such as parental income, IQ, and mental health symptoms, the team found the video gamers performed consistently better on both tasks.
As they performed the tasks, the children's brains were scanned using functional magnetic resonance imaging (fMRI). Video gamers' brains showed more activity in regions associated with attention and memory.
"The results raise the intriguing possibility that video gaming may provide a cognitive training experience with measurable neurocognitive effects," the authors concluded in their paper.
Right now it's not possible to know whether better cognitive performance drives more gaming, or is its result, said Chaarani.
The team hope to get a more clear answer as the study continues and they look again at the same children at older ages.
This will also help exclude other potential factors at play such as the children's home environment, exercise and sleep quality.
Future studies could also benefit from knowing what genres of games the children were playing -- though at age 10 children tend to favor action games like Fortnite or Assassin's Creed.
"Of course, excessive use of screen time is bad for overall mental health and physical activity," said Chaarani.
But he said the results showed video games might be a better use of screen time than watching videos on YouTube, which has no discernible cognitive effects.
T.Bondarenko--BTB