-
US says Venezuela to protect mining firms as diplomatic ties restored
-
Trump honors Messi and MLS Cup champion Miami teammates
-
Dismal Spurs can still avoid relegation vows Tudor
-
Berger sets early pace at Arnold Palmer with 'unbelievable' 63
-
Morocco part company with coach Regragui as World Cup looms
-
Lens beat Lyon on penalties to reach French Cup semis
-
El Salvador's Bukele holding dozens of political prisoners: rights group
-
With Iran war, US goes it alone like never before
-
Spurs slip deeper into relegation trouble after loss to Palace
-
European, US stocks back in sell-off mode as oil prices surge
-
Pete Hegseth: Trump's Iran war attack dog
-
Celtics' Tatum could make injury return on Friday
-
'Enemy at home': Iranian authorities tighten grip as war rages
-
Bethell set for 'hell of a career', says England captain Brook
-
France coach Galthie slams Scotland for 'smallest changing room in the world'
-
Medvedev arrives in Indian Wells after being stranded in Dubai
-
Trump fires homeland security chief Kristi Noem
-
Mideast war risks pulling more in as conflict boils over
-
Wales' James Botham 'sledged' by grandfather Ian Botham after Six Nations error
-
India hero Samson eyes 'one more' big knock in T20 World Cup final
-
Britney Spears detained on suspicion of driving while intoxicated
-
Grooming makes Crufts debut as UK dog show widens offer
-
Townsend insists Scots' focus solely on France not Six Nations title race
-
UK sends more fighter jets to Gulf: PM
-
EU to ban plant-based 'bacon' but veggie 'burgers' survive chop
-
Leagues Cup to hold matches in Mexico for first time
-
India reach T20 World Cup final after England fail in epic chase
-
Conservative Anglicans press opposition to Church's first woman leader
-
Iran players sing anthem and salute at Women's Asian Cup
-
India beat England in high-scoring T20 World Cup semi-final
-
Mideast war traps 20,000 seafarers, 15,000 cruise passengers in Gulf
-
Italy bring back Brex to face England
-
French policeman to be tried over 2023 killing of teen
-
Oil prices rise, stocks slide as Middle East war stirs supply concerns
-
More flights take off despite continued fighting in Middle East
-
Ukraine, Russia free 200 POWs each
-
Middle East war halts work at WHO's Dubai emergency hub
-
Paramount's Ellison vows CNN editorial independence
-
US says attacks on alleged drug boats have spooked traffickers
-
Dempsey returns as Scotland shuffle pack for Six Nations clash against France
-
India pile up 253-7 against England in T20 World Cup semi-final
-
Wary Europeans pledge 'defensive' military aid in Mideast war
-
Seven countries to boycott Paralympics ceremony over Russia: organisers
-
UK's Crufts dog show opens with growing global appeal
-
PSG prepare for Chelsea clash with Monaco rematch
-
Google opens AI centre as Berlin defends US tech reliance
-
Second Iranian ship nears Sri Lanka after submarine attack
-
Portugal mourns acclaimed writer Antonio Lobo Antunes
-
Union loses fight against Tesla at German factory
-
Wales revel in being the underdogs, says skipper Lake
Hooked on the claw: how crane games conquered Japan's arcades
As school and work wrap up, crowds fill Tokyo's many bustling arcade halls -- not to battle it out in fighting games, but to snag plush toys from claw machines.
In one of these gaming meccas in the Japanese capital's Ikebukuro district, aisles of crane games stretch as far as the eye can see.
The crown jewels of the arcade industry, they occupy the building's first two floors, relegating video games to the basement and upper levels.
"Crane games are keeping the sector afloat," said Morihiro Shigihara, an industry expert and former arcade manager.
"Arcade operators, machine manufacturers, and even prize suppliers depend on this business," he told AFP.
Some 80 percent of the 22,000 arcades Japan had in 1989 have shut down, but revenues have held up thanks to claw machines, according to the Japan Amusement Industry Association.
Their share of revenue has climbed since 1993 from 20 percent to more than 60 percent, the association said.
Suzuna Nogi, a 20-year-old student, visits these arcades at least twice a week in search of "big plushies" on which she can spend up to 3,000 yen ($19) at 100 yen per try.
"What I like best is the sense of accomplishment," she said, even though there is no guarantee of success.
Nogi added that she enjoys "the thrill of not knowing whether you'll manage to grab something or not".
The sensitivity of the claw arms is adjusted by operators "based on the cost of the prizes and revenue targets", Shigihara said.
"You can also make the game easier to compete with a nearby arcade."
- From cigarettes to candy -
This year, the industry is officially celebrating the 60th anniversary of these construction crane-inspired machines in Japan.
But they have actually been around since before World War II, said Benoit Bottos, who wrote his doctoral dissertation on the subject at Japan's Chuo University.
Older models, installed in cafes or bowling alleys, sometimes offered lighters and cigarettes, but those prizes quickly gave way to children's candy.
In the late 1980s, the machines began to gain traction, notably with game company Sega's 1985 invention of the "UFO Catcher", which switched up the older version that forced players to lean in and look down.
"The old ones were a bit dark. So we opted for a brighter, showcase-like style where you can see the prizes right in front of you," said Takashi Sasaya, a Sega executive.
But the real stroke of genius "was putting plush toys in the claw games", said Bottos.
Manufacturing giants like Sega or Bandai, involved in both video games and toys, then began negotiating licenses for anime and manga characters, with Sega notably securing Disney rights.
"That largely explains the success of these machines," said Bottos, who describes them as "somewhere between a vending machine, a game of chance and a game of skill".
- 'Transformation' -
The success of claw games also feeds on Japan's booming fan culture of "oshikatsu", with many people devoting more and more time and money to supporting their favourite idol.
Part of asserting their fan identity involves collecting character merchandise.
"I love Pokemon, so I often come looking for plush toys and merch from the franchise," said professional Pokemon card player Akira Kurasaki, showing off nails decorated with his most beloved characters.
Arcade operators have taken this enthusiasm to heart, tailoring their prize selections to the demographics of their neighbourhood and organising events around certain characters.
"New prizes are introduced almost every day," said Sasaya, the Sega executive.
The hegemony of claw machines has also gone hand in hand with a gradual transformation of urban hangouts.
Arcades -- seen in the 1970s and 1980s as dark, male-dominated places linked to crime -- "tried to attract a new audience" of women and families, Bottos said.
"The crane game is emblematic of that transformation."
F.Stadler--VB