-
US lose 3-2 to Turkey after last-gasp strike
-
Turkey beat US 3-2 with last-gasp winner
-
Venezuelans search for survivors after quakes kill at least 235
-
Asian stocks suffer fresh rout as rollercoaster week draws to close
-
French teen in Singapore straw-licking case to enter plea
-
Japan coach hopes World Cup success can inspire Asian rivals
-
Red rocks yield coveted minerals in DR Congo
-
'Unbearable': tracking heat in one of New Delhi's poorest areas
-
Sony discontinues Japan sales of robot puppy 'aibo'
-
Sheinbaum and King Felipe VI use World Cup to mend diplomatic rift
-
Tunisia boss Renard has 'no regrets' despite World Cup flop
-
Viral bullying videos test Bhutan's digital transition
-
Asian stocks drop again as rollercoaster week draws to close
-
Venezuela races to search for survivors after quakes kill at least 235
-
Court battle plays out over Wimbledon tennis expansion plan
-
Attack on ship in Hormuz leads UN to halt evacuation plan for trapped sailors
-
List of worst World Cup performances
-
Yoon leads Women's PGA Championship, Korda satisfied with 'solid' start
-
NZ internal report warns of Chinese military forays in Pacific
-
Japan to play Brazil in World Cup knockouts after nervy Sweden draw
-
Dutch march into World Cup knockouts as group winners
-
Better to qualify this way, says Ecuador World Cup hero Plata
-
Ivory Coast see 'no limits' after reaching World Cup knockouts for first time
-
Advocaat 'proud' of Curacao as minnows exit World Cup
-
Germany committed 'tactical suicide', says Nagelsmann
-
Iglesias -- Spanish World Cup striker unafraid to speak out about injustice
-
Quake-hit Venezuela's hospitals care for children left alone
-
Anderson to join Man City from Forest for British record fee: reports
-
Cole grabs PGA Travelers lead with Scheffler one back
-
Ecuador upset Germany to reach World Cup last 32 as Curacao eliminated
-
De Silva century rescues Sri Lanka in first Test
-
Ecuador edge Germany to squeeze into World Cup last 32
-
Pepe steers Ivory Coast into World Cup last 32 as Curacao go home
-
Spain women's star Putellas to join London City Lionesses
-
WNBA suspends Thomas for fist to Clark's throat
-
England showing Premier League edge at World Cup: Eze
-
UK'S King Charles breaks precedent to reveal £30 mn paid in taxes since 2022
-
Nasdaq falls again on mixed day for US stocks, oil prices rise
-
Yoon grabs early Women's PGA Championship lead with Korda in hunt
-
France squad look to do grieving Deschamps proud in final World Cup group game
-
Will Taylor Swift and Travis Kelce wed in New York? Clues abound
-
Mayweather's Athens fight with Zambidis is off: report
-
Lawyer says Vondrousova 'should appeal' against four-year ban
-
Alonso committed to Aston Martin, but keeping options open
-
Hospitals raise alert as heatwave slams Europe
-
Events cancelled, records loom as heatwave reaches Germany
-
'Alligator Alcatraz' detention center shuts in US: official
-
Czech striker Schick ends international career
-
Tennis great Evert says 'relentless' cancer has returned
-
US says wants deal with Iran, but not 'at any price'
Swedish video game maker wants industry to stop chasing money
Swedish-Lebanese filmmaker-turned-game-developer Josef Fares is on a mission to put storytelling first in video games, slamming money-driven designs for stifling creativity.
"From a creative perspective, if you involve money too much, then it will affect it," Fares, whose 2021 game "It Takes Two" was a critical and commercial success, told AFP in Stockholm.
The 47-year-old does not a have a lot of patience for video game industry trends such as microtransactions, where players are encouraged to repeatedly pay small amounts for virtual in-game items.
The model provides developers with a revenue stream after the initial purchase of a game, or in some cases the game is made free upfront with such transactions being the only form of revenue.
Fares conceded that in some cases it has been extremely profitable, but "we will never have those in our games".
Animated, he explained that introducing such mechanics inevitably starts affecting design decisions.
"Those decisions shouldn't be in video games. It shouldn't be like: 'Okay, let's change that so you pay more money'," Fares said.
Fares, who fled to Sweden when he was 10 during Lebanon's civil war, is known for speaking his mind, using an expletive at the 2017 Video Game Awards to blast the Oscars.
In the early 2000s, Fares wrote and directed five Swedish feature films, both comedies and dramas.
He founded Hazelight Studios in 2014, following the success of his first video game project, "Brothers: A Tale of Two Sons".
The Stockholm-based studio focuses on games that require two players to play and work together.
It has released two games so far and is putting the finishing touches on their latest project, "Split Fiction".
- 'Friendship' -
The themes of the studio's first two games can each be summed up with one word, Fares said.
"A Way Out" (2018), in which two prisoners escape from prison together, was about "trust," he said.
The critically acclaimed follow-up, "It Takes Two" (2021), was about "collaboration," telling the story of a married couple planning to get divorced but transformed into small dolls, forcing them to work together to navigate the perils of their own home.
"'Split Fiction' is about friendship," Fares explained.
The story follows aspiring writers Mio and Zoe, who have clashing personalities, as they become trapped inside a simulation of their own stories, and must overcome their differences to make it out.
"It's kind of like a buddy movie, that you obviously play," Fares said.
But Fares said directing movies and video games is not the same.
"You have to understand that they are two entirely different mediums, one is interactive, one is passive," he said.
Movies, a passive medium, have been around much longer and therefore the art of storytelling has had more time time to grow, "to figure out how tell a story."
Dealing with an interactive medium, where the player chooses how and when to proceed, the developers don't have the same control over things like pacing or where the player focuses.
Telling engaging stories in this environment is still being figured out.
"We want to be part of figuring out how to tell stories in video games," Fares told AFP.
Sweden's video game industry has long punched above its weight for such a small country, spawning hit franchises such as "Minecraft" and the "Battlefield" series, as well as mobile games such as "Candy Crush".
Globally, the video game industry went through a rough patch in 2024, with many studios cutting staff.
According to a report by the Game Developer's Conference (GDC), one in 10 developers were laid off during the year, with restructuring and declining revenues cited as the top reasons.
Fares told AFP he still believes the industry is in "a good place", but hopes that developers focus on creating the games they want, rather than trying to chase the next big thing.
"I hope it's going to get better, but I just hope people take more decisions based on what they love and want to do," Fares said.
G.Haefliger--VB